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Double CP Is Back — And Africa Gets It First on Carry1st

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Install Game Or Shop Game Credits

Call of Duty Mobile's Season 5: Revenge launches on May 27th at 5PM PT, and one of the most exciting announcements alongside it is the return of the Double CP event. But this time, there's a twist that changes the math for African players entirely.

From May 24th to May 28th, Double CP goes live exclusively on the Carry1st Shop; four full days before it opens up in-game or anywhere else. From The Boys collab Draws to the Kui Ji Mythic Operator to the Zodiac Armory II and a brand new Battle Pass, this offer lets you save big and stockpile CP before the rest of the global player base even gets the chance.

Let's break it down, shall we?

Why This Exclusive Window Changes Everything

Normally, Double CP launches everywhere at the same time: in-game, on the webstore, on the Carry1st shop etc. Same offer, same day, no real reason to choose one platform over another. This season is different. For four days, Carry1st is the only place Double CP exists. Nowhere else; just the Carry1st shop, just for African players.

That four-day head start matters more than it might sound. The biggest spend windows in any CODM season are the first 72 hours after launch: when the new Mythic Draw drops, when the Battle Pass is freshly stocked, when the collab Draws first open. Getting your CP stack ready before that wave hits, at half the usual cost, is the kind of edge that pays off every single time you tap "purchase" in-game next week.

How Double CP Actually Works

Typically, if you're saving up for in-game purchases, you'd need to buy multiple CP packs to get the amount you need. During the Double CP event, every package you buy instantly gives you twice the CP. One pack does the work of two. Less spending, more rewards.

For example, if a 1,000 CP pack usually costs you $4.99, the Double CP event means you're effectively getting 2,000 CP for the same price. Scale that up to the bigger packs and the savings stack fast — the $99.99 pack that normally gets you 8,000 CP gives you 16,000 instead, which is comfortably enough to chase a full Mythic Draw without flinching.

The Exclusive Bundle Only on Carry1st

Beyond the standard Double CP packs, there's one offer that exists only on Carry1st Shop during this window and won't appear anywhere else; before, during, or after the in-game launch.

For $24.99, you get 4,000 CP (2,000 base + 2,000 bonus) bundled with The Boys — Legendary Calling Card, themed around the headlining Season 5 collaboration. One purchase per account, available only between May 24th and May 28th. When the window closes, that bundle is gone.

The other Double CP tiers come with their own bundled extras that scale with the size of the pack — Midnight Sun strongboxes stack with the 160 CP, 800 CP, 1,600 CP, and 4,000 CP packs, while the 8,000 CP and 16,000 CP packs come with Mythic Coins. Bigger pack, bigger bundle. Stack however your budget allows.

What Can You Do with Extra CP in Season 5?

Double CP means extra flexibility to grab what you want when Revenge drops. Here's a look at what your boosted stash can unlock this season:

  • Kui Ji — Viridescent Oath Mythic Draw: The big one. Ryotaro "Kui Ji" Nagashima — the boss enemy you fought on Serpent Island in DMZ: Recon — returns in mythic form, this time in spiked armour with spectral energy crackling around him. The Draw bundles in the Legendary 3-Line Rifle — Verdant Vow Weapon Blueprint and a stack of themed items. Mythic Draws are where the biggest CP spends of any season go, and Double CP effectively halves the cost of chasing one to completion.

  • The Boys Collab Draws: Three full Draws led by Homelander, Starlight, and Black Noir, each with a Legendary Weapon Blueprint built around the character's powers. Homelander gets the DRH — Homelander Pride, channeling his thermal beam through the rifle. Starlight wields the Sten — Starlight Radiance, bursting enemies apart with star power. Black Noir runs the DLQ33 — Noir Shadow, which pierces enemies with a flying knife before dissipating them into a stream of data. Each Draw also includes themed equipment skins, emotes, weapon charms, and additional blueprints.

  • Revenge Battle Pass: The premium track unlocks the new BAL-27 Assault Rifle (a bullpup whose fire rate accelerates through sustained fire), the Tactical Lining Perk, and Operator skins including Bulldog — The Responder, BBQ — Oktoberfest, and Klepto — The Dissenter. Premium blueprints include the LW3-Tundra (SP) — Moving Up, RPD — Hammered, and BAL-27 — Underground.

  • Zodiac Series Armory II: Astrologically themed Weapon Blueprints including the XM4 — Gemini, RAAL MG — Leo, KN44 — Earthen Charger, VLK Rogue — Cancer, and Man O War — Aries. If you missed the original Zodiac drop, this is your second run at the aesthetic.

  • Battle Pass Vault: The Heat and Digital Dusk passes return, bringing rewards like the Price — The Captain Operator Skin, Templar's Shadow — Shrouded Operator Skin, and the Locus — Arctic Gold Weapon Blueprint back into rotation for players who missed them the first time.

More Reasons to Stack CP for Revenge

Season 5 is shaping up as one of the heaviest content drops of the year, and the timing of the Carry1st exclusive window is no accident; as this early-access window is a way to "get a jump start on the new season."

The Boys is the biggest pop-culture collaboration CODM has run in months. A global fanbase, three of the most iconic characters from the show, two superpowered game modes (Supe'd Up Attack of the Undead in Multiplayer and Vought Royale with Temp V drops in BR), and a themed event where you pick a faction — The Boys or the Dawn of the Seven — and grind for rewards including the Holger 26 — Saved the Day Again Weapon Blueprint and the Manta Ray — Maritime Operator Skin. Skipping all of that is an option. Skipping it while the cost of CP is effectively half, and arriving four days late to the party, is a worse one.

Pair that with the Kui Ji — Viridescent Oath Mythic Draw, Armored Royale dropping vehicular combat into Battle Royale, and the Second to None 1v1 Duel event with the BK57 — Power in Number Weapon Blueprint up for grabs, and you've got a season where most players will be spending more CP than usual just to keep up. The Double CP window and the four-day Carry1st head start on it, is the cleanest way to stay ahead of that curve without doubling your wallet outlay.

Don't Miss Out

The Double CP event is a no-brainer for any CODM player. It's your chance to maximise CP without doubling your spending, and with four days of exclusive early access on the Carry1st Shop, you're getting it before anyone else on the planet does.

The window is May 24th to May 28th. After that, Double CP rolls out in-game and the Carry1st-exclusive bundle disappears. With The Boys, Kui Ji, Armored Royale, and a brand-new Battle Pass all dropping right after, you'll want every CP you can get.

Don't miss out. Jump in, double up, and walk into Revenge with your stack already built.

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